Lots of cool ideas lined up. Will post more details as I flesh out the design and prototye some systems.
Probably looking at about a year to an Early Access version.
Stay tuned!
Friday 4th December 2020. As of today I've started work on Beat Hazard 3.
Lots of cool ideas lined up. Will post more details as I flesh out the design and prototye some systems. Probably looking at about a year to an Early Access version. Stay tuned!
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Beat Hazard 2 is now available on Google Play Early Access.
Save 50% during Early Access. Let me know if you encounter any problems. Hope you enjoy it! Beat Hazard 2 has left Early Access and is now in Full Release!
Thanks to all that supported the game by having faith and buying during EA. And a big thanks helping develop new features and track down bugs. There's still some small features I'd like to add and of course I'll keep bug fixing. So updates will continue. There's a 15% Launch discount on Steam: https://store.steampowered.com/app/618740/Beat_Hazard_2/ Or you can pick it up on GOG here: https://www.gog.com/game/beat_hazard_2 Wow, Beat Hazard is 9 years old this week!
It only seems like yesterday when I hit the release button. To celebrate, Beat Hazard 1 and 2 are now on sale on Steam: 70% off Beat Hazard 1 https://store.steampowered.com/app/49600/Beat_Hazard/ 30% off Beat Hazard 2 https://store.steampowered.com/app/618740/Beat_Hazard_2/ Cheers, Steve Steam Workshop and the Ship Editor is now live in Beat Hazard 2. You can now create your own ships or subscribe to ships created by other players. Checkout my video below on how to make your own ship. Good luck! I've just added 4 new weapon perks to Beat Hazard 2. There should be plenty here to inflict a massive amount of damage on the enemy and explore some new tactics.
If you're Elite 8 or over these perks will be automatically unlocked, so just drop in on the Perk screen to enable them. I'm now moving on to developing custom ships and Workshop Support. This is a big feature so I'll be releasing it in four stages: 1: Ship hanger with preset ships. Razorburn and Death Blossom will make a return from BH1 2: Ship editor and Steam Workshop support 3: NEW for BH2: Music generated ships. Each time you complete a track you'll be presented with the procedurally generated ships based on that track. 4: NEW for BH2: Collectable ship mods the can be combined into units and attached to ships in order to enhance their performance. Have fun with the new weapons! ... Articulated Bosses!
It was a close race with Workshop support a tight second. But all the features proposed amassed a decent amount of votes, which is good news as I intend to implement them all in the coming month. Thanks to everyone that voted. Keep your eyes pealed from something long and snaky coming in your direction! Here's my latest developer blog. Early access went well and I've got rid of most of the bugs. A big thanks to all of you that have bought it. I hope you're having fun! I've just added 4 new enemy ships. Now I'm looking at what to do next. Help me decide which feature to I do next? 1) Workshop & custom ships 2) Articulated bosses 3) Local co-op play 4) New perk weapons More details in the video. Leave a comment or use the twitter poll: https://twitter.com/ColdBeamGames/status/1062701353296936962 I've been working really hard on getting the game ready for Early Access. Everything seems to be shaping up really well and the EA version should be ready for October! The Beat Hazard 2 Steam page is now live, so have a look and add it to your Wish List. Check it out here! Here's the game trailer: Today I've been experimenting with 'unfolding' the procedural bosses created by Beat Hazard2. Certain parts of the boss components are labels as pivot points. These pivot points allow me to fold up the boss in a concertina style. Early tests are looking really sweet, I'm really happy with the progress so far. I think it's going to look really intimidating when one of these comes on screen and unfolds to its full size and starts attacking you. Check out the video below: |
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