Space Junk Asteroid Made up of the debris of destroyed ships and bosses, these piles of junk float around this region of space.
Scout Unarmed scout that patrols the area.
Fighter Armed with photon turrets. Can cause problems if not destroyed quickly.
Bomber Medium sized bomber armed with triple homing missile turrets.
Beam Carrier Highly advanced ship protected by a shield. Warps into the middle of the battle area and sweeps a deadly plasma beam. Can be quickly neatralised using the EMP weapon perk.
Cobra Attack Ship A rather nasty adversary that fires heavily armored Weaver missiles. Weaver missiles, as their name suggests, weave left and right in attempt to flank you.
ECM Corvette Carries a medium range ECM (Electronic Counter Measures) turret. This beam will disable your main weapon if you stray too close.
Barrage Heavy Cruiser A big and well armored ship. Fires a barrage of unguided rockets. Can be overwhelming when a number fire together.
Stalker A ship that carries 2 tractor beam turrets. Will pull you in and hamper your maneuverability if you get too close.
Reaper The Reaper ship hovers harmlessly around the edge of the battle area. However, on destruction fires a volley of homing missiles. Be careful when destroying a number of these at the same time.
Mine Ship Orbits the edge of the battle area dropping magnetic ECM mines. These mines will disable your weapons if they come into contact with your ship.
Repulsar This ship carries two powerful repulsar beams. Get too close and this ship will push you away, possibly into other enemies in the area.
Bulldog Bulldogs are large ships that fly in formation. The lead ship will target you. If their tripple photon turrets don't get you, they just as happy to ram you!
Pulsar Drones These warp in and form a ring around the battle area. Slowly spiraling in, they attempt to trap you in an ever decreasing area. It's wise to blow and escape route in their formation as early as possible.
Boss ships are created by the music! They come in an unlimited shapes and sizes.