Cold Beam Games
 
Beat Hazard continues to blast to new platforms. I'm really excited to announce that the Mac version of BHU will soon be available on Steam and the App Store. Steam players who already own the PC version will get the Mac version for free too!

BHU is also in development for iPhone and iPad. It'll be one of the first games to use your own iTunes music to power gameplay. 

Both version are being ported by the awesome guys at D3T.
 


Comments

Rasga
10/06/2011 07:12

Nice to see this! Is Beat Hazard also coming to Android?

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Steve
10/06/2011 08:35

Yup, Android is in the plan, but no firm time line yet.

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Matll
10/06/2011 09:21

Yay for Android love :)

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Pycu4
10/08/2011 12:39

Cool

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Jdawg
10/16/2011 03:30

Is there any approximate date for the release on mac? The anticipation is killing me 0_0

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Steve
10/16/2011 03:37

The Steam version will be out on the 18th next week. A non-Steam version will also be out on the Mac Sore a little later.

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zergl
10/19/2011 12:03

OK, so the Steam version is here, saw it pop up, never heard of it before but sounds awesome, checked out what some friends said, ready to go. Except that it appears the iTunes integration and Ultra bits are Windows only? Is his is a permanent state of affairs, or is thee an ETA on this?

While I appreciate the effort that has to go into any port, this seems a bit of an oversight and mood killer on the Mac in particular. Unlike on Windows where there are many in-use options and iTunes is pretty crap, nearly 100% of Mac users use iTunes, and thus AAC (both for rips/lossless conversion and of course any purchases). No support for that is a big deal for a game that's "powered by your music". Thanks for your time.

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Steve
10/19/2011 12:20

iTunes support is in the Mac version. (It's native to the system)

It's only needed on the PC to licence the decoder because it's not part of the OS. (Unlike on the Mac)

So no need to worry.


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zergl
10/19/2011 15:17

Oh, great to hear, and thank you for the prompt reply. In that case, purchased (right now :)). I do think that you might want to update the DLC description though to prevent future confusion. A simple "This item not required on the Mac version" would do it for the "iTunes & m4a" item. I hope Ultra gets to us eventually as well, but the iTunes/AAC bit was the only deal breaker. Thanks again.

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Steve
10/20/2011 03:01

Yes, it is a bit misleading. I'll try to get it changed.

Btw, Ultra is out for Mac too. It will work even though it doesn't say Steamplay on the store page. (I'm trying to get that fixed too)

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zergl
10/20/2011 11:03

Ah, really? Rats, I could have just bought the pack then for a bit less rather then each piece separately? Ah well. Thanks for the heads up, I can let my friends know this way. While it would be nice if it had better playlist integration using the APIs available on the Mac and supported Unicode, it's still been wicked fun so far, and it's good to know Ultra is working. Looking forward to trying it. Thank you!

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aurelius
12/07/2011 15:23

Any news on android release?
Cheers

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Steve
12/14/2011 01:43

It's not looking good for Android. We did an evaluation and as it stands the OS won't allow apps to decode music using the hardware. We tried a software solution but that was painfully slow (even on the fastest Android device).

So until the Android OS is updated to allow hardware sound analysis it's not going to work.

A big shame.

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